Allen's life takes an unexpected turn when a VR game project ends in his sudden death, only for him to awaken in a new, unfamiliar body. Reincarnated into a medieval fantasy world, he finds himself burdened with the very class he was testing: Necromancer. In a realm steeped in holy power and ruled by the formidable Holy Law Nation, Allen's dark abilities are an anomaly, a forbidden art that could mean his swift demise. This new existence is far from a peaceful second chance; it's a world teetering on the brink. From chilling child abductions to the rise of malevolent cults and rogue necromancers summoning hordes of the undead, darkness encroaches. Allen, despite his grim powers, is drawn into the fray, forced to confront these threats. He must navigate a treacherous landscape where faith
Allen's life takes an unexpected turn when a VR game project ends in his sudden death, only for him to awaken in a new, unfamiliar body. Reincarnated into a medieval fantasy world, he finds himself burdened with the very class he was testing: Necromancer. In a realm steeped in holy power and ruled by the formidable Holy Law Nation, Allen's dark abilities are an anomaly, a forbidden art that could mean his swift demise. This new existence is far from a peaceful second chance; it's a world teetering on the brink. From chilling child abductions to the rise of malevolent cults and rogue necromancers summoning hordes of the undead, darkness encroaches. Allen, despite his grim powers, is drawn into the fray, forced to confront these threats. He must navigate a treacherous landscape where faith